Trajectory
The simulator uses the current heliocentric vector direction and propagates along the measured outbound velocity vector. The visual path is a study line, not a full reconstructed gravity-assist trajectory.
Grand tour spacecraft
Voyager 2 used a rare planetary alignment to fly by all four giant planets, then continued outward through the heliosphere into interstellar space.
Live distance estimate
Distance is propagated from a Sun-centered heliocentric ecliptic vector snapshot at 2026-05-11T00:00:00Z. The update uses the current browser time plus the same straight-line outbound velocity used in the simulator.
Coordinate frame
Mission facts
Science return
Simulator Interpretation
The simulator uses the current heliocentric vector direction and propagates along the measured outbound velocity vector. The visual path is a study line, not a full reconstructed gravity-assist trajectory.
Use the Voyager heliopause scale in the simulator to fit the Sun, planets, and both spacecraft in one view.
The selected spacecraft panel updates AU, kilometers, km/s, and km/hr as simulation time advances.
Mathematical model
Mission visuals combine catalog dates, distance vectors, speed estimates, and schematic spacecraft geometry. They are not CAD-certified vehicle meshes unless a source model is explicitly loaded.
For live-distance spacecraft pages, current position is propagated from epoch vector and velocity when high-precision ephemerides are not bundled.
Mission path arcs are schematic transfer curves anchored at meaningful endpoints, not claims of exact reconstructed trajectories.
Spacecraft parts are placed with transformation matrices. This proves the generated geometry is internally consistent even when simplified.
Verification standard: the rendered object must be reproducible from stated equations, catalog parameters, or explicit geometric transforms. Visual reference images may inform presentation only; they are not the source of orbital positions, field vectors, accretion-disk gradients, timing, or engineering layout.
Limitations: browser scenes may use bounded scale, compressed distances, simplified two-body dynamics, schematic transfer curves, or educational approximations where full numerical ephemerides, CFD, finite-element models, or general-relativistic ray tracing are outside the page scope. Those simplifications are part of the model contract, not hidden image-based construction.